Battletome: Idoneth Deepkin
Battletome: Idoneth Deepkin
From out of blackness they come, emerging from the depths of the realms’ seas upon a surging tide of magic. These merciless raiders do not seek merely to slaughter or enslave, however, for they are the Idoneth Deepkin – they have come to take their victims’ very souls. They bring with them the magic of their kingdoms, an ethersea of roiling currents and crushing pressures. In their passing, the Idoneth leave ruin, death and sleepers that will never awaken – victims whose souls have been stolen. Retreating beneath the waves, the Idoneth return to the utter isolation of the depths.
In the 136-page hardback Battletome: Idoneth Deepkin, you’ll find:
- A Strange Genesis: the origins of the Idoneth Deepkin, the aelven raiders who lurk in the deepest oceans, avoiding the predations of Slaanesh and the dismal fate that hangs over their entire race;
- The Great Emptiness: the story of the manner in which Idoneth Deepkin scrabble for survival – their offspring mostly born soulless, they raid above land to steal souls and keep themselves from extinction;
- The Deep Places: the secluded strongholds amongst the fathomless depths which the Idoneth Deepkin call home, and the expansion of their submerged cities;
- The Idoneth Deepkin At War: how this race fights, and the signs that their armies are about to rise, along with descriptions of their bond-beasts;
- Underwater Empires: a timeline of significant events and battles in their history, from the Age of Myth to the Age of Sigmar – and the stirring of Slaanesh;
- Descriptions of the Idoneth Enclaves, with an overview of their caste system and in-depth details of their military structure;
- A guide to the Whirlways, realmgate routes from which the Idoneth Deepkin launch their raids;
- Explanation and background of each character and unit available to an Idoneth Deepkin army;
- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts, including stage by stage examples of painting skin, blades, sea detritus and creatures, scales, and helmet crests. Along with this are colour schemes and guides to painting 6 named Enclaves: Ionrach, Dhom-Hain, Fuethán, Mor’phann, Nautilar, and Briomdar.